Framework for Learning

 
 
 
 
 
 

Framework for LEARNING

English Program

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Kindergarten Mathematics

Course Overview

Through play-based learning, Kindergarten learners will grow as mathematicians. They will demonstrate an understanding of counting, subitizing, and comparing quantities. Learners will also demonstrate an understanding that objects can be described, sorted, measured, compared, and used to create repeating patterns according to their attributes.

Guiding Principles for the Design of Learning Experiences and Assessment Practices

The Guiding Principles for the Design of Learning Experiences and Assessment Practices provide guidance to all Manitoba educators as they design learning experiences and classroom assessments to strengthen, extend, and expand student learning. Planning with the learner, the context, and the curricula in mind creates opportunities for the co-construction of inclusive learning experiences and assessment practices where the diverse learning needs, abilities, and interests of each learner are met.

Assessment for and as learning involve learners in the process and support learner reflection; assessment of learning (commonly known as summative evaluation) measures final outcomes. All aspects, when done well, contribute to informed teaching and reliable judgment of learner progress.

Guiding Principles for Evaluation and Reporting

The Guiding Principles for Evaluation and Reporting are currently still under development and not yet available. When completed, a notification will be added to the Manitoba Framework for Learning “What’s New?” page on the website.

Learning Outcomes

General Learning Outcome: Develop number sense.

  • K.N.1. Say the number sequence by 1s, starting anywhere from 1 to 30 and from 10 to 1.
    [C, CN, V]

  • K.N.2. Subitize and name familiar arrangements of 1 to 6 dots (or objects).
    [C, CN, ME, V]

  • K.N.3. Relate a numeral, 1 to 10, to its respective quantity.
    [CN, R, V]

  • K.N.4. Represent and describe numbers 2 to 10 in two parts, concretely and pictorially.
    [C, CN, ME, R, V]

  • K.N.5. Demonstrate an understanding of counting to 10 by

    • indicating that the last number said identifies “how many”
    • showing that any set has only one count

    [C, CN, ME, R, V]

  • K.N.6. Compare quantities, 1 to 10,

    • using one-to-one correspondence
    • by ordering numbers representing different quantities

    [C, CN, V]

General Learning Outcome: Use patterns to describe the world and solve problems.

  • K.PR.1. Demonstrate an understanding of repeating patterns (two or three elements) by

    • identifying
    • reproducing
    • extending
    • creating

    patterns using manipulatives, sounds, and actions.
    [C, CN, PS, V]

General Learning Outcome: Use direct or indirect measurement to solve problems.

  • K.SS.1. Use direct comparison to compare two objects based on a single attribute, such as length (height), mass (weight), and volume (capacity).
    [C, CN, PS, R, V]


General Learning Outcome: Describe the characteristics of 3-D objects and 2-D shapes, and analyze the relationships among them.

  • K.SS.2. Sort 3-D objects using a single attribute.
    [C, CN, PS, R, V]

  • K.SS.3. Build and describe 3-D objects.
    [CN, PS, V]

Not applicable. Statistics starts in Grade 2. Probability starts in Grade 5.

Curriculum Implementation Resources

Kindergarten - Curriculum Implementation Resources: Web Pages

Kindergarten - Curriculum Implementation Resources: Multimedia

Kindergarten - Curriculum Implementation Resources: Documents